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rl><loc>https://lawofgamedesign.com/2015/05/13/the-case-study-debugging-the-rules-screen/</loc><lastmod>2015-05-13T20:24:40+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/05/11/theory-essential-wargames-for-designers/</loc><lastmod>2015-05-20T20:12:21+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/05/08/something-completely-different-weather-influenced-board-games/</loc><lastmod>2015-05-30T07:17:16+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/05/06/theory-every-designer-should-play-a-wargame/</loc><lastmod>2015-05-08T15:55:36+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/05/04/seeking-feedback-re-presentation-on-2d-game-development-in-unity/</loc><lastmod>2015-05-06T17:32:39+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/05/01/the-case-study-this-is-why-you-dont-file-on-the-last-day/</loc><lastmod>2015-05-01T21:11:35+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/04/29/the-case-study-change-log/</loc><lastmod>2015-04-29T20:27:31+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/04/27/the-case-study-where-we-are-now/</loc><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2015/04/4-27-15-otnd-rules-screen.jpg</image:loc><image:title>4-27-15 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Board</image:title></image:image><lastmod>2015-04-29T13:48:17+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/04/24/the-case-study-alpha-version-on-may-1/</loc><lastmod>2015-04-25T01:34:06+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/04/20/something-completely-different-context-sensitive-fighting-game-controls/</loc><lastmod>2015-04-20T23:11:03+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/04/17/the-case-study-now-with-rules-enforcement/</loc><lastmod>2015-04-21T14:37:13+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/04/15/theory-maintain-theme-from-beginning-to-end/</loc><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2015/04/4-15-15-missions.jpg</image:loc><image:title>4-15-15 - Missions</image:title><image:caption>Are these what a game about the Klingon Empire should involve?</image:caption></image:image><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2015/04/4-15-15-tng-and-ds9-cards.jpg</image:loc><image:title>4-15-15 - TNG and DS9 Cards</image:title><image:caption>"Disadvantage into Advantage" is a classic Next Generation card that benefits both players; "Medical Teams" shows off the Deep Space Nine theme of seeking safety in dangerous places</image:caption></image:image><lastmod>2015-04-15T22:16:46+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/04/13/theory-dividing-cards-by-narrative-instead-of-in-universe-rules/</loc><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2015/04/4-13-15-2e-kira-and-sisko.jpg</image:loc><image:title>4-13-15 - 2E Kira and Sisko</image:title><image:caption>2E fixes the problem with the "DS9" icons to the left of the text box; since both characters have the icon, they can easily be played in the same deck even though they work for different in-universe governments.</image:caption></image:image><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2015/04/4-13-15-1e-kira-and-sisko.jpg</image:loc><image:title>4-13-15 - 1E Kira and Sisko</image:title><image:caption>These two characters not only worked together every day, the character on the left viewed the one on the right as the messiah of her religion. Nevertheless, in 1E they could not normally be part of the same crew.</image:caption></image:image><lastmod>2015-04-14T16:33:24+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/04/10/looking-for-recommendations-re-new-laptop/</loc><lastmod>2015-04-13T20:33:34+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/04/08/the-case-study-see-for-yourself/</loc><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2015/04/4-8-15-otnd-alpha.jpg</image:loc><image:title>4-8-15 - OtND Alpha</image:title></image:image><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2015/04/4-8-15-otnd-alpha.png</image:loc><image:title>4-8-15 - OtND Alpha</image:title></image:image><lastmod>2015-04-08T20:07:39+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/03/04/semi-coops-and-the-maharajadhiraja/</loc><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2015/03/3-4-15-john-keays-india.jpg</image:loc><image:title>3-4-15 - John Keay's India</image:title><image:caption>Image from Amazon</image:caption></image:image><lastmod>2015-04-08T19:30:21+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/04/06/theory-mitigating-randomness/</loc><lastmod>2015-04-06T21:05:07+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/04/03/inquiring-minds-want-to-know-2/</loc><lastmod>2015-04-04T00:22:38+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/04/01/theory-theme-as-a-mechanism-for-discouraging-optimization/</loc><lastmod>2015-04-02T20:22:04+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/03/30/theory-kigo-and-hidden-rules/</loc><lastmod>2015-03-30T20:55:24+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/03/27/theory-game-design-and-parking-lots/</loc><lastmod>2015-03-30T13:49:42+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/03/27/game-design-in-the-real-world-prosecutorial-incentives/</loc><lastmod>2015-03-27T16:36:27+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/03/25/theory-early-dd-as-an-indie-rpg/</loc><lastmod>2015-03-25T20:51:10+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/03/23/the-case-study-sooooo-close-now/</loc><lastmod>2015-03-23T20:24:45+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/03/20/theory-knowing-whos-best-isnt-as-important-as-fun/</loc><lastmod>2015-03-20T21:09:20+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/03/18/a-question-for-ccglcg-players/</loc><lastmod>2015-03-19T03:18:19+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/03/16/theory-eras-of-game-design/</loc><lastmod>2015-03-16T21:17:10+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/03/13/theory-baroque-game-design/</loc><lastmod>2015-03-13T20:52:38+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/03/11/theory-achievements-as-communication-between-designer-and-player/</loc><lastmod>2015-03-11T20:13:56+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/03/09/theory-twixt-and-the-power-of-paring-down/</loc><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2015/03/3-9-15-go-ladder-example.png</image:loc><image:title>3-9-15 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Wikipedia</image:caption></image:image><lastmod>2015-02-27T21:35:20+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/02/25/theory-provide-guidance-during-organic-tutorials/</loc><lastmod>2015-02-25T21:22:05+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/02/23/oh-debugging/</loc><lastmod>2015-02-24T21:32:05+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/02/20/thief-in-the-night-annotated-edition/</loc><lastmod>2015-02-20T20:23:04+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/02/18/thief-in-the-night/</loc><lastmod>2015-02-18T23:07:17+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/02/16/recent-innovative-board-games/</loc><lastmod>2015-02-16T22:56:53+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/02/13/lines-of-questioning-update/</loc><lastmod>2015-02-13T21:39:03+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/02/11/theory-advice-for-writing-rules/</loc><lastmod>2015-02-11T21:35:59+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/02/09/theory-drawbacks-of-rotating-metagames/</loc><lastmod>2015-02-09T17:02:30+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/02/06/project-updates/</loc><lastmod>2015-02-05T00:50:36+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/02/04/theory-theme-by-doing/</loc><lastmod>2015-02-04T20:27:20+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/02/02/theory-how-to-make-losing-fun-give-the-player-something-fun-to-do/</loc><lastmod>2015-02-02T22:07:34+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/01/30/something-completely-different-ideas-for-games-involving-drones/</loc><lastmod>2015-01-30T21:29:40+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/01/28/theory-theres-no-such-thing-as-accidental-cheating/</loc><lastmod>2015-01-28T21:28:02+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/01/26/lines-of-questioning-further-updates/</loc><lastmod>2015-01-26T21:28:11+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/01/23/lines-of-questioning-pc-version-update/</loc><lastmod>2015-01-23T21:23:08+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/01/21/lines-of-questioning-standard-variant/</loc><lastmod>2015-01-21T21:06:59+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/01/19/lines-of-questioning-theory-test-the-boring-option/</loc><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2015/01/1-19-15-replacements.jpg</image:loc><image:title>1-19-15 - Replacements</image:title></image:image><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2015/01/1-19-15-replaced-tiles.jpg</image:loc><image:title>1-19-15 - Replaced Tiles</image:title></image:image><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2015/01/1-19-15-3-90-degree-turns.jpg</image:loc><image:title>1-19-15 - 3 90-degree turns</image:title></image:image><lastmod>2015-01-21T18:17:06+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/01/16/prototypes-3d-games-are-fun-before-theyre-done-and-board-games-arent/</loc><lastmod>2015-01-19T15:14:56+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/01/14/theory-the-power-of-a-fun-tutorial-r-i-p-john-hill/</loc><lastmod>2015-01-14T21:29:16+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/01/12/lines-of-questioning-implementing-player-powers/</loc><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2015/01/lawyer-unexpected-revelations.jpg</image:loc><image:title>Lawyer - Unexpected Revelations</image:title></image:image><lastmod>2015-01-12T16:46:40+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/01/09/theory-rules-for-player-powers/</loc><lastmod>2015-01-28T20:00:20+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/07/04/the-case-study-player-powers-take-two/</loc><lastmod>2015-01-08T20:02:11+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/01/07/theory-decisions-in-physical-games/</loc><lastmod>2015-01-07T21:00:12+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/01/05/theory-funnel-design/</loc><lastmod>2015-01-05T21:02:54+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2015/01/02/a-new-workspace/</loc><lastmod>2015-01-02T21:00:00+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/12/31/theory-making-barriers-into-benefits/</loc><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/12/12-31-14-warmachine-box.jpg</image:loc><image:title>12-31-14 - Warmachine Box</image:title></image:image><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/12/12-31-14-x-wing.jpg</image:loc><image:title>12-31-14 - X-Wing</image:title><image:caption>Image from Boardgamegeek</image:caption></image:image><lastmod>2014-12-31T20:39:27+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/12/29/status-report/</loc><lastmod>2014-12-29T21:44:27+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/12/26/theory-making-losing-fun-pinball/</loc><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/12/12-26-14-balance-of-the-force-pinball1.jpg</image:loc><image:title>12-26-14 - Balance of the Force Pinball</image:title></image:image><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/12/12-26-14-balance-of-the-force-pinball.jpg</image:loc><image:title>12-26-14 - Balance of the Force Pinball</image:title></image:image><lastmod>2014-12-26T16:43:27+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/12/24/lines-of-questioning-a-new-variant/</loc><lastmod>2014-12-24T21:45:53+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/12/19/theory-marvel-contest-of-champions-and-2d-fighting-with-few-controls/</loc><lastmod>2014-12-19T20:41:25+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/12/17/prototyping-materials-chipboard/</loc><lastmod>2014-12-18T17:11:16+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/12/15/theory-mapped-endgames/</loc><lastmod>2014-12-16T05:02:46+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/12/12/lines-of-questioning-playtesting-update-possible-rule-change/</loc><lastmod>2014-12-12T22:32:52+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/12/10/lines-of-questioning-learning-from-failed-experiments/</loc><lastmod>2014-12-10T22:18:11+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/12/08/lines-of-questioning-playtesting-change-to-lawyer-tiles/</loc><lastmod>2014-12-08T21:56:18+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/12/05/theory-focusing-on-characters-methods-in-superhero-games/</loc><lastmod>2014-12-05T22:21:45+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/12/03/something-completely-different-alternate-mana-in-magic/</loc><lastmod>2014-12-03T21:48:36+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/12/01/lines-of-questioning-coding/</loc><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/12/12-1-14-unity-screenshot.jpg</image:loc><image:title>12-1-14 - Unity Screenshot</image:title></image:image><lastmod>2014-12-02T00:17:49+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/05/05/the-case-study-a-new-solution-to-the-end-run/</loc><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/05/5-5-14-searcher-chasing-and-player-evading.jpg</image:loc><image:title>5-5-14 - Searcher chasing and player evading</image:title><image:caption>The searcher chases, but the player moves to a "trackless" space and the searcher keeps going in the wrong direction.</image:caption></image:image><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/05/5-5-14-searcher-chasing.jpg</image:loc><image:title>5-5-14 - Searcher chasing</image:title><image:caption>The searcher spots the player where the exclamation marks appear, and turns to follow.</image:caption></image:image><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/05/5-5-14-giant-center-square.jpg</image:loc><image:title>5-5-14 - Giant center square</image:title><image:caption>It takes six moves to get off the board from the edge, but only five when moving through the giant space in the middle.</image:caption></image:image><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/05/5-5-14-hexagons-slow-players-down.jpg</image:loc><image:title>5-5-14 - Hexagons slow players down</image:title><image:caption>The player who moves straight ahead gets to the other end of the board in two moves; the player who sticks to the edge needs four.</image:caption></image:image><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/05/5-5-14-the-problem-with-squares1.jpg</image:loc><image:title>5-5-14 - The Problem With Squares</image:title><image:caption>A player who moves to the side with his or her first move gets to the second row, just like the player who goes straight ahead.</image:caption></image:image><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/05/5-5-14-the-problem-with-squares.jpg</image:loc><image:title>5-5-14 - The Problem With Squares</image:title><image:caption>A player who moves to the side with his or her first move gets to the second row, just like the player who goes straight ahead.</image:caption></image:image><lastmod>2014-11-29T15:47:23+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/11/28/lines-of-questioning-a-quality-of-life-addition/</loc><lastmod>2014-11-28T22:55:20+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/11/26/lines-of-questioning-revised-rulebook/</loc><lastmod>2014-11-27T00:25:55+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/11/24/lines-of-questioning-updates-across-the-board/</loc><lastmod>2014-11-25T01:35:47+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/11/21/theory-rules-for-a-toddler-proof-game/</loc><lastmod>2014-11-21T17:05:15+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/11/19/theory-games-for-parents-and-their-toddler/</loc><lastmod>2014-11-25T01:33:15+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/11/17/lines-of-questioning-prototyping-away/</loc><lastmod>2014-11-17T21:35:50+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/11/14/theory-revisiting-the-rules-for-tile-art/</loc><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/11/11-14-14-hearthstone-card.png</image:loc><image:title>11-14-14 - Hearthstone Card</image:title></image:image><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/11/11-14-14-new-l5r-card.jpg</image:loc><image:title>11-14-14 - New L5R Card</image:title></image:image><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/11/11-14-14-old-l5r-card.jpg</image:loc><image:title>11-14-14 - Old L5R Card</image:title></image:image><lastmod>2014-11-14T21:26:03+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/11/12/lines-of-questioning-oh-balancing-tests/</loc><lastmod>2014-11-12T16:55:23+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/11/10/lines-of-questioning-new-tile-art/</loc><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/11/question-tile-right-4.jpg</image:loc><image:title>Question Tile Right 4</image:title></image:image><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/11/answer-tile-right-1.jpg</image:loc><image:title>Answer Tile Right 1</image:title></image:image><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/11/questionright.jpg</image:loc><image:title>QuestionRight</image:title></image:image><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/11/answerright.jpg</image:loc><image:title>AnswerRight</image:title></image:image><lastmod>2014-11-13T01:15:37+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/11/07/theory-rules-for-tile-art/</loc><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/11/11-7-14-suburbia-tiles.jpg</image:loc><image:title>11-7-14 - Suburbia Tiles</image:title><image:caption>Image from Boardgamegeek</image:caption></image:image><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/11/11-7-14-carcassonne-tiles.jpg</image:loc><image:title>11-7-14 - Carcassonne Tiles</image:title><image:caption>Image from Boardgamegeek</image:caption></image:image><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/11/11-7-14-tsuro-tiles-and-board.jpg</image:loc><image:title>11-7-14 - Tsuro Tiles and Board</image:title><image:caption>Image from Boardgamegeek</image:caption></image:image><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/11/11-7-14-tsuro-tiles.jpg</image:loc><image:title>11-7-14 - Tsuro Tiles</image:title><image:caption>Image from Boardgamegeek</image:caption></image:image><lastmod>2014-11-11T05:49:37+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/11/05/lines-of-questioning-tiles-with-text/</loc><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/11/11-5-14-lines-of-questioning-tiles-with-text.jpg</image:loc><image:title>11-5-14 - Lines of Questioning - Tiles with Text</image:title></image:image><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/11/11-5-14-lines-of-questioning-tiles-with-arrows.jpg</image:loc><image:title>11-5-14 - Lines of Questioning - Tiles with Arrows</image:title></image:image><lastmod>2014-11-05T21:34:00+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/11/03/theory-implement-hit-points-thematically/</loc><lastmod>2014-11-05T21:49:24+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/10/31/lines-of-questioning-halloween-variant/</loc><lastmod>2014-10-31T19:17:21+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/10/29/theory-include-how-to-start-in-your-rules-and-a-lines-of-questioning-update/</loc><lastmod>2014-10-29T19:42:54+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/10/20/theory-using-dice-as-a-design-tool/</loc><lastmod>2014-10-28T21:45:03+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/10/27/lines-of-questioning-adding-difficulty/</loc><lastmod>2014-10-27T19:53:48+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/10/24/lines-of-questioning-faq-updates/</loc><lastmod>2014-10-24T20:31:48+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/10/22/lines-of-questioning-faq/</loc><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/10/10-24-14-lines-of-questioning-choice-of-tiles-3.jpg</image:loc><image:title>10-24-14 - Lines of Questioning - Choice of Tiles 3</image:title></image:image><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/10/10-24-14-lines-of-questioning-choice-of-tiles-2.jpg</image:loc><image:title>10-24-14 - Lines of Questioning - Choice of Tiles 2</image:title></image:image><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/10/10-24-14-lines-of-questioning-choice-of-tiles-1.jpg</image:loc><image:title>10-24-14 - Lines of Questioning - Choice of Tiles 1</image:title></image:image><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/10/10-24-14-lines-of-questioning-one-entrance-sufficient.jpg</image:loc><image:title>10-24-14 - Lines of Questioning - One Entrance Sufficient</image:title><image:caption>Tile 3 is legal; it is not necessary for both entrances to be used</image:caption></image:image><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/10/10-24-14-lines-of-questioning-changing-directions.jpg</image:loc><image:title>10-24-14 - Lines of Questioning - Changing Directions</image:title><image:caption>. . . and you can change directions rather than following your previous path</image:caption></image:image><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/10/10-24-14-lines-of-questioning-use-one-exit.jpg</image:loc><image:title>10-24-14 - Lines of Questioning - Use One Exit</image:title><image:caption>When there are multiple exits, you only have to use one . . .</image:caption></image:image><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/10/10-24-14-lines-of-questioning-diagonal-placement.jpg</image:loc><image:title>10-24-14 - Lines of Questioning - Diagonal Placement</image:title><image:caption>Tile 2 is a valid way to continue the line from tile 1</image:caption></image:image><lastmod>2014-10-24T14:40:20+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/08/15/theory-what-to-do-if-your-games-not-random/</loc><lastmod>2014-10-20T20:21:35+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/10/17/theory-strategy-average-dice/</loc><lastmod>2014-10-17T22:59:00+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/10/15/lines-of-questioning-behind-the-rules/</loc><lastmod>2014-10-17T19:43:22+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/10/13/lines-of-questioning/</loc><lastmod>2014-10-13T20:57:45+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/10/10/things-i-never-had-to-think-about-before-i-started-designing/</loc><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/10/10-10-14-lines-of-questioning-solution-4.jpg</image:loc><image:title>10-10-14 - Lines of Questioning Solution 4</image:title></image:image><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/10/10-10-14-lines-of-questioning-solution-3.jpg</image:loc><image:title>10-10-14 - Lines of Questioning Solution 3</image:title></image:image><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/10/10-10-14-lines-of-questioning-solution-2.jpg</image:loc><image:title>10-10-14 - Lines of Questioning Solution 2</image:title></image:image><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/10/10-10-14-lines-of-questioning-solution-1.jpg</image:loc><image:title>10-10-14 - Lines of Questioning Solution 1</image:title></image:image><lastmod>2014-10-11T02:44:18+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/10/08/theory-concession-proofing-your-game/</loc><lastmod>2014-10-11T00:20:01+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/10/06/theory-why-players-concede-and-why-their-opponents-hate-it/</loc><lastmod>2014-10-08T15:20:57+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/10/03/theory-defining-concessions-and-rules-for-a-new-print-and-play/</loc><lastmod>2014-10-03T20:49:41+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/10/01/behind-the-scenes-updates/</loc><lastmod>2014-10-01T20:41:19+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/09/29/videos/</loc><lastmod>2014-09-29T20:33:45+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/09/26/theory-how-to-tell-if-a-concept-is-valid/</loc><lastmod>2014-09-26T19:21:15+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/09/24/prototypes-lesson-learned/</loc><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/09/9-24-14-hexes-are-hard.jpg</image:loc></image:image><lastmod>2014-09-24T19:45:31+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/09/22/theory-how-to-make-losing-fun/</loc><lastmod>2014-09-22T21:35:56+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/09/19/trust-me-a-new-direction/</loc><lastmod>2014-09-19T14:44:09+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/09/17/trust-me-transitioning-from-art-installation-to-game/</loc><lastmod>2014-09-17T21:32:32+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/09/15/trust-me-rules-changes/</loc><lastmod>2014-09-15T20:07:48+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/09/12/theory-active-vs-passive-judging/</loc><lastmod>2014-09-12T20:17:02+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/09/10/trust-me-speeding-up-setup/</loc><lastmod>2014-09-10T19:05:37+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/09/08/theory-run-railroads-through-your-sandbox/</loc><lastmod>2014-09-11T19:31:03+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/09/05/something-completely-different-trust-me/</loc><lastmod>2014-09-05T19:24:31+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/09/03/the-case-study-small-update/</loc><lastmod>2014-09-03T15:18:04+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/09/01/the-case-study-pc-prototype-in-the-works/</loc><lastmod>2014-09-01T20:53:59+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/08/29/theory-prototypes-wagging-the-dog/</loc><lastmod>2014-08-29T19:36:54+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/08/27/theory-the-simplest-game-and-what-it-says-about-design/</loc><lastmod>2014-08-27T20:08:28+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/08/25/theory-rubber-bands/</loc><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/08/8-25-14-blue-shell.jpg</image:loc><image:title>8-25-14 - Blue Shell</image:title><image:caption>Abandon hope, all ye targeted by the blue shell</image:caption></image:image><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/08/8-25-14-ryu-ultra-combo-1.jpg</image:loc><image:title>8-25-14 - Ryu Ultra Combo 1</image:title><image:caption>Ryu winds up for a Metsu Hadouken in Street Fighter 4</image:caption></image:image><lastmod>2014-08-25T23:55:10+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/08/22/game-design-vs-game-theory/</loc><lastmod>2014-08-22T21:48:17+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/08/20/theory-taking-mark-rosewater-out-of-context/</loc><lastmod>2014-08-20T21:14:23+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/08/18/the-case-study-permanent-page-for-updated-print-n-play/</loc><lastmod>2014-08-18T21:32:34+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/08/13/theory-story-time/</loc><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/08/8-13-14-bionic-hand.gif</image:loc><image:title>8-13-14 - Bionic Hand</image:title></image:image><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/08/8-13-14-obi-wan-kenobi.gif</image:loc><image:title>8-13-14 - Obi-Wan Kenobi</image:title></image:image><lastmod>2014-08-13T21:25:02+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/08/11/the-case-study-ongoing-playtesting-2/</loc><lastmod>2014-08-11T22:45:21+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/08/08/something-completely-different-barmageddon/</loc><lastmod>2014-08-08T16:16:05+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/08/06/theory-what-can-game-designers-consider/</loc><lastmod>2014-08-06T21:06:52+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/08/04/theory-when-card-advantage-wasnt/</loc><lastmod>2014-08-04T21:01:31+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/08/01/the-case-study-ongoing-playtesting/</loc><lastmod>2014-08-01T20:21:05+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/07/30/the-case-study-playtesting-a-five-turn-limit/</loc><lastmod>2014-07-30T20:41:52+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/07/28/theory-what-is-a-game/</loc><lastmod>2014-07-28T20:41:09+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/07/25/the-case-study-revised-print-n-play/</loc><lastmod>2014-07-25T17:21:02+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/07/23/the-case-study-replacing-terrain-piece-4/</loc><lastmod>2014-07-23T20:09:23+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/07/22/prototyping-materials-part-2-nicer-cards/</loc><lastmod>2014-07-22T16:55:19+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/07/21/the-case-study-evaluating-terrain-piece-4/</loc><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/07/7-21-14-evading-terrain-piece-4.jpg</image:loc><image:caption>By moving diagonally, a player can avoid being slowed by the terrain</image:caption></image:image><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/07/7-21-14-terrain-piece-4.jpg</image:loc><image:caption>Terrain Piece 4</image:caption></image:image><lastmod>2014-07-21T19:51:59+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/07/18/the-case-study-fewer-than-six-turns/</loc><lastmod>2014-07-18T17:55:34+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/07/16/the-case-study-beating-the-worst-case-scenario-in-six-turns/</loc><lastmod>2014-07-16T20:38:13+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/07/14/the-case-study-testing-shorter-turn-limits/</loc><lastmod>2014-07-14T20:54:13+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/07/11/the-case-study-updated-print-n-play/</loc><lastmod>2014-07-11T18:57:39+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/07/09/theory-balance-matters-for-all-skill-levels/</loc><lastmod>2014-07-09T20:58:13+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/07/07/the-case-study-player-abilities-for-testing/</loc><lastmod>2014-07-07T21:08:09+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/07/02/theory-the-case-study-gates-in-over-the-next-dune/</loc><lastmod>2014-07-02T18:21:07+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/06/30/the-case-study-theory-gates/</loc><lastmod>2014-06-30T19:24:12+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/06/27/the-case-study-updated-print-n-play-video-in-the-works/</loc><lastmod>2014-06-27T18:33:52+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/06/25/theory-psa-for-new-warmachine-and-hordes-players/</loc><lastmod>2014-06-25T19:15:33+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/06/23/the-case-study-updated-rules/</loc><lastmod>2014-06-23T21:51:57+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/06/18/theory-simulation-and-puzzle-pure-co-ops/</loc><lastmod>2014-06-20T19:28:49+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/06/20/theory-stand-in-and-puzzle-pure-co-ops/</loc><lastmod>2014-06-20T19:27:57+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/06/16/the-case-study-questions-for-the-audience/</loc><lastmod>2014-06-16T20:32:25+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/06/13/the-case-study-increasing-the-difficulty/</loc><lastmod>2014-06-12T19:13:35+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/06/11/pure-co-op-games-are-well-games-a-response-to-jake-thornton/</loc><lastmod>2014-06-12T19:29:20+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/06/09/the-case-study-evenly-distributed-searchers-proves-unsatisfactory/</loc><lastmod>2014-06-09T21:32:30+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/06/06/the-case-study-evenly-distributed-searchers/</loc><lastmod>2014-06-06T19:51:16+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/06/04/the-case-study-an-end-to-tracking-everywhere/</loc><lastmod>2014-06-04T19:48:17+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/06/02/the-case-study-tracking-everywhere-end-or-evolution/</loc><lastmod>2014-06-02T23:25:00+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/05/30/the-case-study-all-tracking-variant/</loc><lastmod>2014-05-30T21:02:27+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/05/28/the-case-study-tracking-everywhere/</loc><lastmod>2014-05-28T21:17:49+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/05/26/the-case-study-playtesting-the-wall-analysis/</loc><lastmod>2014-05-26T19:06:13+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/05/23/the-case-study-the-wall-results/</loc><lastmod>2014-05-23T16:23:41+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/05/21/the-case-study-playtesting-the-wall-update/</loc><lastmod>2014-05-21T13:40:26+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/05/19/concept-the-concept-behind-it-and-the-concept-of-game-design/</loc><lastmod>2014-05-19T20:23:55+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/05/16/something-completely-different-throwing-dice-at-dads-plastic-army-men/</loc><lastmod>2014-05-16T16:03:23+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/05/14/the-case-study-a-new-dominant-strategy/</loc><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/05/5-14-14-the-wall.jpg</image:loc><image:caption>The searcher will hit the "wall" and capture the sacrificed player token; the rest of the players will be fine, and can attempt a rescue during the sneak phase</image:caption></image:image><lastmod>2014-05-14T15:16:37+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/05/12/the-case-study-bugfixes-for-the-end-run-solution/</loc><lastmod>2014-05-12T19:51:16+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/05/09/the-case-study-more-testing/</loc><lastmod>2014-05-09T21:23:43+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/05/07/the-case-study-revised-print-play-and-example/</loc><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/05/example-of-tracking-11.jpg</image:loc><image:caption>The searcher moves forward, hits three markers at the same time, and relies on the one "topmost" and closest to the center--the one at (5,3). It turns right, the direction of that marker.</image:caption></image:image><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/05/example-of-tracking-10.jpg</image:loc><image:caption>If the trail looks like this . . . .</image:caption></image:image><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/05/example-of-tracking-9.jpg</image:loc><image:caption>As the searcher moves, it encounters the trail marker pointing in a different direction. It turns to face in the new direction.</image:caption></image:image><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/05/example-of-tracking-7.jpg</image:loc><image:caption>The searcher encounters the trail and turns to face in the direction it indicates.</image:caption></image:image><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/05/example-of-tracking-6.jpg</image:loc><image:caption>The searcher approaches, facing in direction 3--to the left.</image:caption></image:image><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/05/example-of-tracking-5.jpg</image:loc><image:caption>The trail always turns to follow the player.</image:caption></image:image><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/05/example-of-tracking-4.jpg</image:loc><image:caption>As the player turns, the trail turns as well.</image:caption></image:image><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/05/example-of-tracking-3.jpg</image:loc><image:caption>The player keeps moving, the markers keep tracking.</image:caption></image:image><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/05/example-of-tracking-2.jpg</image:loc><image:caption>The player moves out of the first square; the marker shows the direction in which the player moved.</image:caption></image:image><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/05/example-of-tracking-1.jpg</image:loc><image:caption>The player starts here.</image:caption></image:image><lastmod>2014-05-07T16:29:10+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/05/02/the-case-study-playtesting-results/</loc><lastmod>2025-02-28T17:08:42+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/04/30/something-completely-different-making-competing-players-powerful-rules/</loc><lastmod>2014-04-30T16:07:07+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/04/28/something-completely-different-making-competing-players-powerful-issue/</loc><lastmod>2014-04-28T17:00:42+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/04/25/theory-make-the-right-choice-the-default-part-2/</loc><lastmod>2014-04-24T20:01:28+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/04/23/theory-make-the-right-choice-the-default-part-1/</loc><lastmod>2014-04-23T15:55:02+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/04/21/something-completely-different-design-rules/</loc><lastmod>2014-04-21T19:22:19+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/04/18/the-case-study-playtesting-update/</loc><lastmod>2014-04-18T17:54:46+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/04/17/theory-why-do-people-play-magic/</loc><lastmod>2014-04-16T12:55:34+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/04/16/the-case-study-updated-rulebook/</loc><lastmod>2014-04-15T23:45:59+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/04/14/the-case-study-player-abilities/</loc><lastmod>2014-04-14T15:42:44+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/04/12/theory-league-of-legends-certainlyt-on-wind-wall/</loc><lastmod>2014-04-11T16:12:18+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/04/11/theory-how-to-be-a-good-playtester/</loc><lastmod>2014-04-11T15:47:58+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/04/09/theory-playtesters-and-designers-are-not-in-a-hierarchical-relationship/</loc><lastmod>2014-04-09T18:31:50+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/04/07/the-case-study-a-different-searcher-setup/</loc><lastmod>2014-04-07T22:19:05+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/04/04/the-case-study-redesigning-the-experiment/</loc><lastmod>2022-11-12T19:07:06+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/04/02/the-case-study-updated-print-and-play-file/</loc><lastmod>2014-04-02T23:38:54+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/03/31/theory-themes-and-expectations/</loc><lastmod>2014-03-31T20:21:41+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/03/28/the-case-study-more-playtesting/</loc><lastmod>2014-03-28T23:28:14+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/03/26/the-case-study-material-science/</loc><lastmod>2014-03-26T20:14:50+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/03/24/the-case-study-testing-testing/</loc><lastmod>2014-03-24T17:49:28+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/03/21/the-case-study-limiting-the-end-run/</loc><lastmod>2014-03-21T15:25:05+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/03/19/the-case-study-playing-with-2-4/</loc><lastmod>2014-03-19T19:00:38+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/03/17/theory-succession-wars-and-not-having-enough-players/</loc><lastmod>2014-03-17T15:13:05+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/03/14/the-case-study-playtesting-project-results/</loc><lastmod>2014-03-14T20:18:56+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/03/12/something-completely-different/</loc><lastmod>2014-03-12T17:57:22+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/03/10/113/</loc><lastmod>2014-10-21T11:56:16+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/03/07/theory-the-limits-of-rules/</loc><lastmod>2014-03-07T16:02:46+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/03/05/the-case-study-hotfixes-and-information-tracking/</loc><lastmod>2014-03-05T17:22:14+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/03/03/love-letter-and-keeping-decisions-interesting/</loc><lastmod>2014-03-03T16:55:54+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/03/01/the-case-study-playtesting-project/</loc><lastmod>2014-03-01T01:11:56+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/02/26/prototyping-materials/</loc><lastmod>2014-02-26T18:52:41+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/02/24/the-case-study-thematic-mismatch/</loc><lastmod>2014-02-24T22:21:22+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/02/21/the-case-study-good-better-best-in-the-worst-case-scenario/</loc><lastmod>2014-02-21T20:36:35+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/02/20/zileas-list-of-game-design-anti-fun-patterns/</loc><lastmod>2014-02-20T13:54:20+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/02/19/the-case-study-a-little-less-worst-case/</loc><lastmod>2014-02-19T20:33:08+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/02/17/the-case-study-worst-case-setup/</loc><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/02/2-17-14-worst-case-setup.jpg</image:loc></image:image><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/02/2-17-14-worst-case-setup-search-phase.jpg</image:loc></image:image><image:image><image:loc>https://lawofgamedesign.com/wp-content/uploads/2014/02/2-17-14-worst-case-setup-escape-e1392669742274.jpg</image:loc><image:title>2-17-14-worst-case-setup-escape-e1392669742274</image:title></image:image><lastmod>2014-02-17T20:50:06+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/02/07/theory-game-design-postulates/</loc><lastmod>2014-02-14T20:21:55+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/02/10/what-were-doing-underlying-principles/</loc><lastmod>2014-02-14T18:57:30+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/02/14/tidying-up/</loc><lastmod>2014-02-14T18:50:12+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/02/13/the-case-study-communication-rules/</loc><lastmod>2014-02-13T00:24:39+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/02/05/the-case-study-playtest-of-feb-5-2014/</loc><lastmod>2014-02-05T18:13:04+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/02/03/the-case-study-how-we-got-here/</loc><lastmod>2014-02-03T21:16:30+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/01/29/the-case-study-rule-based-analysis/</loc><lastmod>2014-01-30T16:47:12+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/01/31/theory-what-is-counterplay/</loc><lastmod>2014-01-27T19:53:13+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/01/24/case-study-print-play-file/</loc><lastmod>2014-01-27T18:36:03+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/01/22/the-case-study-rules/</loc><lastmod>2014-01-23T16:12:24+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/01/27/17/</loc><lastmod>2014-01-23T16:01:10+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/2014/01/20/what-were-doing/</loc><lastmod>2014-01-21T01:37:43+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://lawofgamedesign.com/disclaimer/</loc><lastmod>2014-01-20T20:27:39+00:00</lastmod><changefreq>weekly</changefreq><priority>0.6</priority></url><url><loc>https://lawofgamedesign.com</loc><changefreq>daily</changefreq><priority>1.0</priority><lastmod>2025-02-28T17:08:42+00:00</lastmod></url></urlset>
