The Case Study: Testing, Testing . . . .

Not a great deal to report other than that I’ve played a few games with the new rules (3-person rescues, setting up all of the players in the center) and they’ve been working well. Three-person rescues are doing a good job of making splitting up a choice with consequences. Central setup has made shifting to one side or the other trickier. There was a Keystone Kops repeated-rescues situation in one of the games, so even with the new rules those are still possible.

I’m planning on sending some prototypes to testers in the near-term future, so I want to make sure the recent changes get a thorough going-over. As always, if you have feedback please send it along!

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