The Case Study: Tracking Everywhere

What would happen if the tracking rule applied in the middle of the board?

The tracks are everywhere. You have to build perfect paths to keep the searchers busy all the time, turning the wrong way. And you have to stay one step ahead of them, because they’re faster than you, and if they get past your tricks they’ll catch up.

Does this game even work? Do the players just get caught instantly all the time? Is there a single best pattern that always keeps the players safe?

I don’t know–but having had the thought I can’t resist following it up. Time to play a few games . . . .


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