The Case Study: Questions for the Audience

Over time I’ve built up some questions about Over the Next Dune that I’d like your input on. Let me know what you think in the comments, or contact me directly!

1. Would a video showing a game of Over the Next Dune be useful, or do the rules as they exist do a sufficient job of teaching the game?

2. I’ve been assuming that a very simple board without art is best, owing to ease of printing. Would you prefer a more attractive board and nicer pieces? Assume you have to pick one or the other–“both” is not an option in this instance.

3. On a scale of 1 to 10, with 10 being the highest, how complicated would you say Over the Next Dune is? Is that more complicated than you would like, or do you feel that there’s room for additional complexity, or is it at just the right spot?

4. How often do you find yourself making errors in the basic operation of the game? That is to say, how often do you realize that you forgot to move a searcher or something similar? What errors come up most frequently? Is there something I could do to make it easier to avoid them?

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