Just a short update today:
I’ve updated the print-n-play file to make terrain piece #4 a bit easier to work with. At this point I’m starting to question whether it plays well enough to justify the engineering and rules issues the zig-zag shape creates.
I’ve also added Alexander “Xelnath” Brazie’s blog to the Links page. If you haven’t seen it before I would urge you to check it out. I love its structured approach and clear design rules; no other design blog I’ve seen (this one included!) provides so much valuable information so quickly.