Lines of Questioning’s tiles used to look like this:
With the rules for tile art in mind, I mocked up some new versions:
A tile’s gameplay implications must be clear: nothing could match the gameplay clarity of the arrows, but using grammar and punctuation to indicate which side is the start and which is the end is almost as good. In addition, the combination of highlight colors and differing fonts does an excellent job of distinguishing the lawyer’s questions from the witness’ answers. That was sometimes a problem with the old, monochromatic tiles. If there’s a loss here, it’s a small one.
Tile art should connect to the theme of the game: the new tiles are meant to call to mind a lawyer’s hastily-written notes and a witness’ answers recorded in the formal record. Whether they succeed is a decision I have to leave to the reader. 🙂 Even if they fall short, though, I think these are definitely superior to the arrows from a thematic standpoint.
Tiles must be visually interesting: using a paper texture rather than a plain background gives the new tiles a much more engaging look.
If the tiles will be played on top of something, their art must mesh attractively with that surface: since the board is still a work in progress, let’s bifurcate the trial and leave this issue for later.
The new design isn’t necessarily final; in particular, the board may necessitate a different approach. I thought it would be interesting to put these up, though, to show how the tiles are evolving as work on Lines of Questioning continues. When I think of the testing process, I always think of fiddling with the core gameplay. There are actually quite a few other levers that need to be pulled and positioned.