I’m always torn when I’m coding. On the one hand, I very much enjoy it. On the other hand, it feels like I have to pause the theoretical aspect of the design work in order to code; the game is here, and I want to take it there, but first I have to get the digital version of the game to where the paper version of the design already is.
Building a strong foundation is important, and I think Lines of Questioning will benefit a great deal from a strong digital implementation. If nothing else, distribution to playtesters will be enormously easier! However, it does mean–in the short term–putting hours toward Unity and C# instead of hammering on the gameplay.
I’d best get back to working out what the most efficient way to deal out opening hands of tiles is. (The current front-runner is: move an object which is just the tile back, flip it, replace it during the flip with an object whose texture is the front face of the tile, repeat.) Wish me luck. 🙂