File this one under unintended effects of one’s choice of prototyping material: I’ve noticed a big difference in the experience of coding board games and 3D games. Putting a 3D game together in Unity is fun, even when the game is in its very earliest stages; there’s a player to control, things bounce off of each other, etc. Board games, by contrast, don’t do very much until they’re substantially complete. As a result I find myself drawn to work on 3D games.
Even in game design, it seems, moral hazards are everywhere!
One thought on “Prototypes: 3D Games Are Fun Before They’re Done (and Board Games Aren’t)”
Try building that 3D game from scratch and you’ll find it’s not fun for a long time.
Try building a board game off of an existing engine and you’ll find it’s fun immediately.
The only difference is where you start.