Lines of Questioning’s PC implementation is coming along well. This week’s work has been split between getting the GUI in place and finalizing the basics of rules enforcement: checking whether tiles connect appropriately to their respective lines, making sure they aren’t stacking atop other tiles of the same type, etc. Of course, nailing down the basics of rules enforcement means that the really complicated parts are yet to come. 😉
In other news, I’ve made a bit of progress on Over the Next Dune’s new look, and have continued trying things out in the Flying Drone Toolkit. There’s nothing to report yet on those fronts, but they’re not forgotten.
I expect to spend at least some time next week building more physical prototypes of Lines of Questioning; devoting lots of time to coding has slowed playtesting considerably, so I’d like to get some more copies in circulation in hopes of speeding things back up. Boardgamegeek’s print-and-play competitions are also in full swing, and I’d like to put something forward for at least one of them. Always, always I need that 25th hour . . . .