Lines of Questioning: Update

First and foremost, Jake Thornton is back to posting at Quirkworthy! If you haven’t taken a look at Mr. Thornton’s blog yet, I would urge you to give it a try. It’s a mix of theory posts informed by his decades of experience and behind-the-scenes discussion of his games, all of it fascinating.

With regard to what I’m working on: an excellent Unity meetup led me to a whole new way to build Lines of Questioning’s PC version, one that largely frees rules enforcement from relying on Unity’s physics system. This will put an end to some unpredictable, difficult-to-replicate bugs that arose from fractional irregularities that could crop up in tile positioning.

Figuring out this new approach reminded me of the importance of bouncing one’s ideas off of others. I was dead set on how I was doing things, and was spending a lot of time ironing out my method’s flaws. Talking with the rest of the meetup group got me out of a mindset where I had to bash through the walls in front of me, and showed me that I could sidestep them entirely.

Of course, the first thing that happened was that I ran into an entirely new wall. 😉 That’s all right, though; fresh challenges are always interesting. Time to open a new scene . . . .


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