Theory: Morten Monrad Pedersen on Emotional AIs

A while ago I talked about stand-in AIs. I mentioned that they need to imitate human players–but I didn’t have much to say about how that could be achieved.

That question was very ably addressed in Mr. Pedersen’s BGG blog post on Monday, which gives some really fascinating suggestions about how deck-building could be used to change an AI giving random responses into an AI that looks like it hates you personally . . . or loves you!

If you haven’t seen it yet, I would urge you to give his post a look. Even if designing solo games isn’t your thing, the ideas have applications elsewhere.

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