If someone was going to spend 30 minutes introducing a new game genre to you, what would you want to know? Key design lessons? How to play an exemplar of the genre? A history of games in the genre?
Tom used to be a lawyer. Now he's a game designer. The two have more in common than you think.
If someone was going to spend 30 minutes introducing a new game genre to you, what would you want to know? Key design lessons? How to play an exemplar of the genre? A history of games in the genre?
I’d say “tell me the best, most representative game of that genre, and let me play it for 30 minutes”