Three Days to Retirement: an Interesting Lesson

Just a quick note about something interesting that happened today . . . .

I asked a bunch of people if I should build Three Days to Retirement as more of a horror game, or as an exercise in challenging the player to stay focused while effectively playing a game about working a day job. I expected the answer to be “horror;” that’s a known genre, and frankly, do people really want to play a game about doing dreary things?

The answer turned out to be, overwhelmingly, “yes.” Horror was considered acceptable as something to tack on, but the real interest was entirely in the unusual concept, even if it’s not an obviously fun one.

Quite the lesson learned!

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