Three Days to Retirement: LateUpdate()

Sorry for the late update! I’m hammering away on art assets for Three Days to Retirement.

Unfortunately, I don’t actually know much of anything about art, so the results are . . . not impressive. 😉 One can only do one’s best!

Please forgive the non-update here. I’ll put up some screenshots when this is done . . . and when I think the world can handle the horror of my sprite art. 😉

Three Days to Retirement: an Interesting Lesson

Just a quick note about something interesting that happened today . . . .

I asked a bunch of people if I should build Three Days to Retirement as more of a horror game, or as an exercise in challenging the player to stay focused while effectively playing a game about working a day job. I expected the answer to be “horror;” that’s a known genre, and frankly, do people really want to play a game about doing dreary things?

The answer turned out to be, overwhelmingly, “yes.” Horror was considered acceptable as something to tack on, but the real interest was entirely in the unusual concept, even if it’s not an obviously fun one.

Quite the lesson learned!

Three Days to Retirement

You work for Big Bad Evil Guy. You don’t really do anything evil yourself; you’re just the security guard in a hallway. What? Everybody’s got to eat.

Tonight you’re working an extra shift. Somebody needed to swap. Two shifts, back-to-back. You’re a little tired, and your mind is wandering.

There are rumors going around that a ninja clan your boss angered is coming for revenge tonight. If so, they’ll have to go right through the hallways you’re guarding. In the process, they’ll have to go through you.

Rumors like that start all the time, though. Nothing ever comes of them.

You’re three days to retirement.