Among the many things I’ve learned at the Game Center is that there are many, many game engines out there. Unreal and Unity–we’ve all heard of those. Game Maker, probably that one too. Yet, they’re just the tip of the iceberg.

The latest addition is one I’m quite excited about: Inkle Studios’ Ink. At PRACTICE 2015 Meg Jayanth remarked on its power as a tool for building games with branching narratives, especially when the branches are intended to have such complex interrelations as to defy even the writers’ expectations of the story. I haven’t worked on that sort of game in the past, but I’m keen to do so, if only to see Ink in action.


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