Notes from GDC 2016

A few things I’ve learned (or been reminded of) while at the Game Developers Conference:

1. Visual polish matters, all the more so in a crowded environment. It gets harder and harder to stand out when the number of games on display gets larger. Good visuals are a big help in getting people to stop and look at your game.

2. Style matters when it comes to visual design. A distinctive look can beat very finely wrought–but generic–visuals.

3. San Francisco trains don’t run early on weekends, so don’t plan to fly out too early. 😉

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