A few things I’ve learned (or been reminded of) while at the Game Developers Conference:
1. Visual polish matters, all the more so in a crowded environment. It gets harder and harder to stand out when the number of games on display gets larger. Good visuals are a big help in getting people to stop and look at your game.
2. Style matters when it comes to visual design. A distinctive look can beat very finely wrought–but generic–visuals.
3. San Francisco trains don’t run early on weekends, so don’t plan to fly out too early. 😉