Promoting Pawns 2

As I work on this prototype I can hear Eric Zimmerman, one of my professors, commenting that the game feels “too tight.” That’s almost certainly the case, and I’m pretty sure that the endgame is awful. However, interesting dynamics can emerge whereby one player will back up to let the other progress, which makes this game feel less like a weird chess variant and more like some kind of honorable duel.

There’s something interesting here, if I can find it . . . .

Promoting Pawns 5-26-16


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