25th Hour Projects: The Game of Waltzing

Games about movement are everywhere: most wargames, vehicle racing games, arguably even games like Pandemic. Their success makes it all the more surprising that we haven’t made more games about other kinds of movement. For example, wouldn’t a game about waltzing be neat?

Think about it. You have to act in coordination with your partner, but you’re not allowed to talk (we’re in a competition, after all!). Right there, the theme provides a strong justification for a co-op without the risk of a dominant player.

Furthermore, the actions being taken are tense moment-to-moment. Each step has to be perfect, or disaster could strike. As in Pandemic, no one can afford a wasted move.

Dance is a universal human activity, yet–like so many universal human activities–games have yet to explore it in any serious way. I hope we see that rectified soon. Maybe I’ve even got an iron in the fire along these lines . . . .



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