Link: Shigeru Miyamoto on Game Feel

First and foremost, my apologies for the update schedule last week. I thought I had resolved all of the issues involved in posting while traveling; I was mistaken. Next time I’ll just queue up some posts rather than try to get them online while on the road.

While we get back on a reasonable schedule, check out this interview with Shigeru Miyamoto. It’s hard to find a more compelling argument for the importance of game feel than the image of playing the original Super Mario Bros. with a block on the screen, completely focused on trying to get the jumping to be compelling.

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