Phalanx: Platform-Driven Performance Issues?

Oddly, the current build of Phalanx works fine on my Mac laptop . . . but stutters on my PC desktop. The stuttering is occurs when the CPU is in heavy use. I’m surprised to see that, since the PC has an i5-4590 processor; it’s pretty beefy CPU-wise. It’s certainly as powerful as the laptop is.

I checked around a bit, and it doesn’t seem like Unity (the engine behind Phalanx’s latest iteration) is known to have performance issues on PC. If anyone has insights, or things I might look into, your thoughts would be gratefully received. I’ll keep up the sleuthing on my end. 🙂

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