Develop a Nose for It

Game Center Department Chair Frank Lantz offered some advice when the collected students “aah”ed for a key moment in a thesis prototype. I’m paraphrasing it here for safe-keeping:

It’s important when people respond to something in a prototype. That doesn’t often happen, and the times when it does are signals one should not ignore. “Develop a nose for” positive audience reactions; it will help you find the fun in your idea.

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