One of the hardest things to figure out, when I was just starting to design games, was the workflow. What was the to-do list? How would I know when I had done a good job at any given step?
This series of tweets by famed tabletop designer Eric Lang offers one possible answer. He explains what design-and-development system made famous by Wizards of the Coast looks like when done properly. It’s a valuable set of guideposts for those looking for a way to structure their design experience.