Pathfinding Attacks

An odd concept, much in need of tuning but with the hint of a useful idea.

screen-shot-2016-10-24-at-9-55-21-pm

Players can choose from either of two weapons. Once pathfinds sensibly to the opponent. The other uses a random heuristic; it will get to the opponent eventually, but using a likely sub-optimal route that covers a lot more ground. Do you want to go for the throat, or control space?

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