Theory: the Dark Side of Computer Assists

Computers can help during the ideation phase of design, and can also point out new strategies to players of what might otherwise be considered a game past the point of innovation.

On the other hand, they can also enable a rate of play that forces a major design firm, with testing resources most can only dream of, to ban a card 48 hours after release.

I suppose we have to take the bad with the good.

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