Hit Me: An Extra Element

This wasn’t required for the minimum viable product. If your game is about playing blackjack for your life against otherworldly forces, though, the card backs are an opportunity to sell the narrative.



Hit Me: Color Scheme

On the list of things I didn’t think to consider before starting at what is, technically, an art school: color schemes!


I’m not entirely happy with the orange in the center or the light green, but I this is getting closer to a spaghetti western feel–something suitable for the OK Corral . . . .

Hit Me

You have enough time . . . if you can steal it.

Time is jealous. It’s given you exactly what it thinks you’re supposed to have. Under no circumstances should you be getting more.

Yours has run out–but you have a way to slip extra right out of time’s back pocket. You can only take a little at a go. 2.1 seconds a try, at best. Reach for more, and time will put you in your place by skipping you right over.

Now you have to play for your life, with the next few seconds as the stakes. Play your cards right, and you can change your history. Play your cards wrong, and you won’t have the chance to worry about the house’s edge.