Skip to content

The Law of Game Design

Tom used to be a lawyer. Now he's a game designer. The two have more in common than you think.

  • Portfolio
  • Blog
  • Links
  • About & Contact
  • Disclaimer

Tag: ugg-tect

Theory: The Top 10 Things I Learned in My First Semester, #9

Posted on December 14, 2015 Posted in Game design theoryTagged game design, ugg-tectLeave a comment

There’s a pageantry to games, and tapping into it can make a game a lot more fun. Ugg-tect is a classic example; the game would work if everyone just said “wrong,” but whapping people with a giant inflatable club feels a lot more Flintstones-y. Don’t leave props to LARPs; other games can benefit from them as well.

Create a website or blog at WordPress.com
  • Subscribe Subscribed
    The Law of Game Design
    Join 43 other subscribers

    Have a WordPress.com account? Log in now.

  • The Law of Game Design
    View site in Reader
    Manage subscriptionsSign upLog in
    Report this content
    Collapse this bar