The Case Study: PC Prototype in the Works

Following up on last time‘s discussion, I’ve been working on a PC version of Over the Next Dune. My hope is that this will make testing faster (since resetting the game will just be a click instead of a die-rolling process), and will enable more people to try the game out.

Unfortunately, my minimal background in coding means that progress is a bit slow. Please bear with me while I go through the learning process. 🙂

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