Much of my work these days is in making games for education–mostly for use in classes I’m teaching. Thus, I was very interested in this article on getting paid for that kind of work.
In many ways, the article echoes frustrating aspects of my own experience, and the experience of others I’ve talked to in this area. There’s tremendous demand, but no organized way to connect designers to the specific people looking for something at any given time. Money is out there, but it is often caught up in systems meant for other kinds of products and services. It is hard to build a reliable income stream.
On the flip side, there really are–as the article makes clear–paying customers out there. It is possible to do this kind of work, make some money, and finish your day feeling like you put your skills toward making the world a little bit better. If that sounds good to you, I hope you’ll join me in making games for the classroom, and that the article gives you some ideas for how to get paid doing so.