At the Global Game Jam I got to work with Sam Von Ehren and Zach Barash, both of whom are amazing designers, on a game made with Move38’s forthcoming Blinks.

In the original design, two cooperating players raced against time to get waves of color to meet at specified points. Each player had a red, yellow, and blue source. To score a purple tile, one player had to send out red and the other blue, timing the waves so that they would reach the purple tile at the same time.

After scoring players were obliged to reposition one of the tiles, and each scored tile would become a barrier to future waves. They could then choose a new tile to be their goal–but with the board getting more complicated mistakes got easier. Players needed to keep a cool head with time running out to get a high score.

Being a game jam, we didn’t get all of that implemented. Nevertheless, it was fun to work with new technology, and we feel that the design is very promising. Here’s hoping to get to work further on the game as the platform goes forward.


Global Game Jam 2016

Sign-ups are open for Global Game Jam 2016, being held on the last weekend of this month. If you’re free, I would urge you to take part. Game jams are a great way to develop new skills, practice existing ones, and even break through creative barriers by working with new people and getting exposure to new ideas.

Don’t feel constrained by any worries you might have about your technical skills. The Global Game Jam allows for board games, card games, etc. Even if you do end up on a team making a digital game, there’s always room to take duties other than coding.

Game design is, depending on your point of view, either an art or an applied science. Either way, the only way to get better at it is to practice. Game jams are an ideal way to put a lot of practice into a small time frame; take advantage of the opportunity!