Last Bastion: Getting There

Last Bastion‘s design process has been . . . involved. The game is currently on version 8.4; each new whole number represents a completely new prototype. Moreover, that does not include the very earliest concept-exploration prototypes over the summer.

Fortunately, there’s a light at the end of the tunnel. My major stakeholder was very pleased with how today’s test went, and I’m excited about the current direction. It’s interesting from a design perspective, and has a neat, wild magic feeling to it.

While it’s not yet ready for prime time, Last Bastion is getting there. Look for more news on it in the future.

Last Bastion

They’re endless.

You and your companions are heroes worthy of myth. Possessed of incomparable strength, dauntless courage, and endless wit, you are each a force to be reckoned with. Together, you are the greatest warriors of your age, able to stand beside those who have written their names into history.

Even so, you might lose the day.

A horde stretches out to the horizon before you. If there is a limit to their numbers–surely there must be–you cannot see it. The walls you defend are thick and high, but even vast piles of rock can be worn down by such a tide.

“No,” one of you says to the others, reading the group’s thoughts. “They have a limit. We can hold against them.”

A cry you feel in your bones heralds their first rush.