Sorry for the late update–a business dinner ran into the evening.
Jay’s comment on the last post combines with offline polling to put the baby dragon theme in a dead heat with the ancient dragon concept. At this early prototype stage those two are mechanically identical, so playing as a dragon it is!
Of course, just over 24 hours into this new prototype you play as a Unity primitive carefully avoiding another Unity primitive. So it goes in the realm of rapid iteration. 😉