Following up on the last post: Nosedive will be playable at IndieCade this coming Saturday afternoon. Sam Von Ehren, a fellow student at the NYU Game Center, will be demoing the game from 12:30 until 3:00. We hope you’ll stop by!
I’m happy to be able to add Nosedive, one of the games I contributed to here at the Game Center, to my portfolio. Nosedive is among the designs I’m proudest to have been involved with; I’ve been playing tactical maneuver games for a long time, and I feel that this is very much a worthy addition to the genre.
Thanks to everyone who came out to the NYU Game Center’s End-of-Year Show! I was proud to have the opportunity to show off Nosedive and Peregrine. Nosedive was very well received. Peregrine–which I like to describe as a survival game where you’re probably going to survive, or as a game that explores the space between Banished and Panoramical–has always been for a specific audience, and people looking for a meditative experience really enjoyed it.
I am now thoroughly exhausted from the big end-of-semester push (which lasted more or less the entire duration of the semester 😉 ). Fortunately, I’m definitely in the right career: I’m looking to relax by making some games!
I was reminded today that there’s a tumblr devoted to the NYU Game Center’s End-of-Year Show, with images and brief descriptions of some of the games that will be on display. I’ll be there with the teams that created Nosedive, an artgame/wargame, and Peregrine, an artgame/survival game.
There seems to have been a theme to my semester. 😉
Feel free to stop by. Tickets are free!
If you’re in the New York City area, drop by the NYU Game Center’s End-of-Year show!
You can grab tickets (which are free) here. Two teams I’m on will have games there; one of the games is an experiential journey that mixes Panoramical with Banished, while the other is an artistic wargame. I’m extremely proud to have been involved with both–and that’s just a fraction of what will be on display.
You’ll find a sport played on an infinite field, a competitive heist game, and a family-friendly puzzler. There’s a game that zooms in on the moment-by-moment of a MOBA teamfight, an adventure game in which you decipher mysterious glyphs, a game that shows you the world through the eyes of animals and insects . . . I could go on and on, and not do any of the projects justice. Come and see for yourself!
A perhaps strange-sounding question, but relevant to a design I’m working on: what’s your favorite bright color? Your favorite dark one?
We’re working hard tonight in anticipation of a “release” tomorrow! 🙂